[Bf-committers] CMake Build Changes

Ian Johnson enjalot at gmail.com
Sun Mar 6 16:40:44 CET 2011

Awesome! on linux copying the scripts can be relatively slow and not
necessary when recompiling, so this is also an added convenience for those
of us who are incredibly impatient ;)

Message: 2
> Date: Sun, 6 Mar 2011 09:12:57 +0000
> From: Campbell Barton <ideasman42 at gmail.com>
> Subject: [Bf-committers] CMake Build Changes
> To: bf-blender developers <bf-committers at blender.org>
> Message-ID:
>        <AANLkTim5-dufvG_PxzqDQjRMP7=Tvvp34JR0737dkjVP at mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
> Writing to notify of some changes I plan to make to CMake build system
> soon (this week).
> The main change is that the install target will be used so "make
> install" is needed to copy scripts, python etc into CMake's bin/
> directory.
> *** Only continue reading if your interested in WHY ***
> At the moment we are using system copy commands which don't give good
> control, at the moment files are copied then find is used to remove
> for eg, on windows .svn dirs are copied.
> The install target gives a more useful options for copying, with
> correct permissions, creates dirs automatic and this is generally how
> installation is expected to be done.
> Currently we have a non-standard WITH_INSTALL option, once the install
> target is used correctly this isn't needed, devs can just not bother
> with 'make install' if they run blender from the source dir.
> On Unix/Linux (but not Apple), there is still the case where you can
> either do a portable install or a system install into /usr/bin/,
> /usr/share/blender... etc.
> For this case I've added an option WITH_INSTALL_PORTABLE, Enabled by
> default, when disabled the files will be installed into the system
> directories.
> I can test this for linux/win32-mingw/win32-msvc but not apple so to
> start with I'll leave this configuration as-is and get a apple user to
> test before applying these changes.
> This isn't a big task but writing since it changes how CMake builds work.
> --
> - Campbell
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Ian Johnson

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