[Bf-committers] Defining new node types with Python

Tom Edwards contact at steamreview.org
Thu Mar 3 19:16:05 CET 2011


That sounds very interesting Xavier, but those jobs are already 
performed by the game engine's compiler in this case. I just need to 
generate a script for it to run.

On 03/03/2011 5:39, Xavier Thomas wrote:
> Hi Tom,
>
> Hi would be interested in such a solution too.
>
> Maybe youwill be interested in my current work also:
> http://code.google.com/p/gamekit/source/browse/branches/AnimKit/Dependencies/Source/GameKit/AnimKit/
>
> It is a animation library designed to be similar to Havok animation or
> playstation Edge. It's meant to be used by gamekit but is generic
> enought and dependence free to be used by any project (and lisenced
> without copyleft)
>
> It is still under heavy development but already support:
> Animating all you want to (including skeleton)
> Animation blending (including additive)
> SSE on Linux
>
> I am planning on adding animation blend tree to it as soon as I finish
> SSE on windows.
>
> As Blender already serves as authoring tool for gamekit. I would be
> verry interested in the possibility to edit animation blend tree in
> Blender too.
>
>
> Xavier
>
> 2011/3/3 Tom Edwards<contact at steamreview.org>:
>> I'd like to create a new node graph type to define how an external game
>> engine treats exports from a scene. Similar things exist already
>> <http://i3.photobucket.com/albums/y84/starwind168/AnimTree.jpg>.
>>
>> The bad news is that creating new node types is not currently possible
>> with Python, and that the output I want is too esoteric to justify
>> building into Blender itself.
>>
>> The good news is that my design is pure Python does not require anything
>> outside the existing API: its output is a small script file, and all the
>> heavy lifting is done by an existing external compiler. I could actually
>> create it today, and the only missing element would be the visual aid of
>> the node editor.
>>
>> My question, then, is how feasible supporting the definition of new
>> node/graph types in Python is. We can already instance and modify
>> existing ones...
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