[Bf-committers] Bullet physics update

Erwin Coumans erwin.coumans at gmail.com
Tue Mar 1 20:12:49 CET 2011


Hi Carsten,

No API or GUI changes, demos should work the same.

I plan to add a single BGE physics API to export to a .bulle file, for
example exportBullet(char* fileName);

The physics behaviour might slightly change (unavoidable), so if you share
the demos with me, I can help compatibility.
Thanks,
Erwin




On 1 March 2011 10:54, Carsten Wartmann <cw at blenderbuch.de> wrote:

> Am 01.03.2011 19:04, schrieb Erwin Coumans:
> > Hi,
> >
> > It has been a long time.
>
> Indeed!
>
> > Can I go ahead (in the upcoming few weeks) and make the change, or is
> > someone else working on Bullet related things?
>
> Well, not code wise, but I am just updating the BGE part of my book, so
> do you think I will face problems in my demo files after the book is
> printed? I.e. will it change things in a manner that the physics dont
> work the way they should?
>
> Will there be GUI changes? (small things like a new menu entry is not a
> problem, but shuffling menus would).
>
> Cheers,
> Carsten
>
> --
> Carsten Wartmann: Autor - Dozent - 3D - Grafik
> Homepage:         http://blenderbuch.de/
> Das Blender-Buch: http://blenderbuch.de/redirect.html
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