[Bf-committers] Bullet physics update
dfelinto at gmail.com
Tue Mar 1 19:17:56 CET 2011
I believe you can go ahead. BGE is lacking dev power and to have you
help maintaining Bullet integration is really great. To address your
question, I think only you and Benoit have been working in the Bullet
part of the BGE.
I heard that the new Bullet is indeed more stable. Is there any new
features included with the new version?
Speaking of which, I recently (35216 and 35269) committed a patch to
fix some Rigid Body Joint problems that would be nice to get your
review on (I assigned to you before reviewing and committing it, but I
wasn't sure you were around those days).
2011/3/1 Erwin Coumans <erwin.coumans at gmail.com>:
> It has been a long time.
> I want to update Blender 2.5 (trunk) to a more recent Bullet Physics update,
> and make sure the version that Blender uses is in synch with the Bullet
> Can I go ahead (in the upcoming few weeks) and make the change, or is
> someone else working on Bullet related things?
> Thanks a lot,
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> Bf-committers at blender.org
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