[Bf-committers] bump mapping - white is down & black is up???
Ton Roosendaal
ton at blender.org
Tue Mar 1 14:35:09 CET 2011
Hi,
The way it works now in Blender is just ancient convoluted history.
My idea would be to postpone such changes and do this together with a
decent redesign & makeover of the internal shader/light/texture system.
It's also about focus... let's try to get blender out of beta for 2.5
targets first. We're close, so the sooner a project for new shaders
can start. :)
-Ton-
------------------------------------------------------------------------
Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 26 Feb, 2011, at 22:56, Daniel Salazar - 3Developer.com wrote:
> I asked around and apparently white is usually the peak and black the
> hole in other software.. so from an integration perspective you are
> right
>
> Daniel Salazar
> www.3developer.com
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