[Bf-committers] bump mapping - white is down & black is up???

Ton Roosendaal ton at blender.org
Tue Mar 1 14:35:09 CET 2011


The way it works now in Blender is just ancient convoluted history.
My idea would be to postpone such changes and do this together with a  
decent redesign & makeover of the internal shader/light/texture system.

It's also about focus... let's try to get blender out of beta for 2.5  
targets first. We're close, so the sooner a project for new shaders  
can start. :)


Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 26 Feb, 2011, at 22:56, Daniel Salazar - 3Developer.com wrote:

> I asked around and apparently white is usually the peak and black the
> hole in other software.. so from an integration perspective you are
> right
> Daniel Salazar
> www.3developer.com
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