[Bf-committers] bump mapping - white is down & black is up???

Morten Mikkelsen mikkelsen7 at gmail.com
Tue Mar 1 00:46:34 CET 2011


Just want to make sure everybody realizes I already attached my proposal for
a patch in my previous e-mail to this
discussion. There's also a comment I put in on why etc. Please check it out.

Morten.





On Mon, Feb 28, 2011 at 3:34 PM, Daniel Salazar - 3Developer.com <
zanqdo at gmail.com> wrote:

> right.. we could come up with a million analogies for one or the other
> side. Anyway I've done some investigation and the other mainstream
> software I checked all use white for height an black for down. We
> could have a fix like the one they did for normal maps
>
> cheers
>
> Daniel Salazar
> www.3developer.com
>
>
>
> 2011/2/28 Sean Olson <seanolson at gmail.com>:
> > Wow, it seems like this is the rare issue where all seem to be in
> agreement!
> >  Seems white = up, black = down.  Though my word does not carry much
> weight
> > I would like to give a +1 to making it this way.
> >
> > And I might as well throw my little analogy here - For bump mapping I
> always
> > thought of snow.   As snow piles up, things get more white.  As snow goes
> > away, things of course turn more brown/black.  Yet another of the
> seemingly
> > endless analogies for black equaling crevasses and white equaling peaks.
> > Hope this proposal goes through!
> >
> > -Sean
> >
> > 2011/2/25 Ρυακιωτάκης Αντώνης <kalast at gmail.com>
> >
> >> I think black=crevice white=peak is the convention too. Most(all?) of
> the
> >> bump-mapping related papers I've seen are written on this premise.
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