[Bf-committers] bump mapping - white is down & black is up???

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Tue Mar 1 00:34:55 CET 2011


right.. we could come up with a million analogies for one or the other
side. Anyway I've done some investigation and the other mainstream
software I checked all use white for height an black for down. We
could have a fix like the one they did for normal maps

cheers

Daniel Salazar
www.3developer.com



2011/2/28 Sean Olson <seanolson at gmail.com>:
> Wow, it seems like this is the rare issue where all seem to be in agreement!
>  Seems white = up, black = down.  Though my word does not carry much weight
> I would like to give a +1 to making it this way.
>
> And I might as well throw my little analogy here - For bump mapping I always
> thought of snow.   As snow piles up, things get more white.  As snow goes
> away, things of course turn more brown/black.  Yet another of the seemingly
> endless analogies for black equaling crevasses and white equaling peaks.
> Hope this proposal goes through!
>
> -Sean
>
> 2011/2/25 Ρυακιωτάκης Αντώνης <kalast at gmail.com>
>
>> I think black=crevice white=peak is the convention too. Most(all?) of the
>> bump-mapping related papers I've seen are written on this premise.
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