[Bf-committers] Collada import support

Tom M letterrip at gmail.com
Wed Jun 29 19:14:22 CEST 2011


On IRC,

JesterKing (Nathan Letwory) is the mentor for collada GSoC there is
also a #blendercollada on irc
phabtar is the irc nick of the student I believe.

LetterRip

On Wed, Jun 29, 2011 at 5:14 AM, Peter Amstutz <tetron at interreality.org> wrote:
> Hello all,
>
> My development team wants to transition from 3DS Max 2011 to Blender
> for character modeling.  In order to do so, we need two pieces: the
> ability to get our data out of 3DS Max and into Blender, and the
> ability to export from Blender to Cal3D.  I've already found a Blender
> addon that exports to Cal3D.  It needs work, but that is something I
> can handle and doesn't involve Blender C++ code.
>
> I have been trying to use Collada to transfer our characters from 3DS
> Max to Blender, using the Autodesk-provided Collada exporter on the
> Max side.  The data consists of meshes, materials, bones, bone weights
> and animations.  From a cursory examination of the Collada XML file it
> appears that all the necessary data is present in the DAE file.
>
> Unfortunately, the Blender import of Collada doesn't work.  The errors
> range from "Image not found" (caused by missing paths to textures,
> surely not a fatal import error but nevertheless stops import in its
> tracks) to corrupted geometry.
>
> I am in a position that I can devote some time to testing / debugging
> / development on the Blender Collada importer to handle our import
> needs.  I also noticed there is a Google Summer of Code project to
> improve Collada animation import.  I would like to get in touch with
> Blender developers who can tell me about the state of Collada support
> in Blender to find our where I should focus my attention and avoid
> duplicate effort.  I've already checked out Blender trunk and
> successfully compiled and run a debug build, so I am ready to go, I
> just need some pointers on where to start.
>
> - Pete
>
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