[Bf-committers] splitting (off) hair

Knapp magick.crow at gmail.com
Wed Jun 29 13:12:05 CEST 2011


+1
Another user here that always thought it was hard to tell what
settings were for hair and what was for particles. Having hair in a
separate panel makes good sense to me. As a programmer it just makes
sense as you proposed but I am not a dev.

On Tue, Jun 28, 2011 at 3:00 PM, Jonathan Williamson
<jonathan at montagestudio.org> wrote:
> I'm not a developer but as a user I could not agree more. For a user standpoint it has always seemed odd that hair should be part of the particle system.
>
> --
> Jonathan Williamson
>
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>
> On Tuesday, June 28, 2011 at 7:29 AM, Matt Ebb wrote:
>
>> On Tue, Jun 28, 2011 at 10:25 PM, Lukas Tönne
>> <lukas.toenne at googlemail.com (mailto:lukas.toenne at googlemail.com)>wrote:
>>
>> > I'm reluctant to spend more time trying to fix a system that is broken
>> > by design (and intended for general redesign anyway) ... I would
>> > rather try to separate hair code from particle code, so the two
>> > systems don't interfere with each other so much.
>>
>>
>> 100% agreed, very big +1 from me!
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