[Bf-committers] splitting (off) hair
Jonathan Williamson
jonathan at montagestudio.org
Tue Jun 28 15:00:40 CEST 2011
I'm not a developer but as a user I could not agree more. For a user standpoint it has always seemed odd that hair should be part of the particle system.
--
Jonathan Williamson
Instructor - http://www.blendercookie.com (http://www.blendercookie.com/)
Personal Trainer - http://www.mavenseed.com (http://www.mavenseed.com/)
Portfolio - http://www.jw3d.com (http://www.jw3d.com/)
On Tuesday, June 28, 2011 at 7:29 AM, Matt Ebb wrote:
> On Tue, Jun 28, 2011 at 10:25 PM, Lukas Tönne
> <lukas.toenne at googlemail.com (mailto:lukas.toenne at googlemail.com)>wrote:
>
> > I'm reluctant to spend more time trying to fix a system that is broken
> > by design (and intended for general redesign anyway) ... I would
> > rather try to separate hair code from particle code, so the two
> > systems don't interfere with each other so much.
>
>
> 100% agreed, very big +1 from me!
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