[Bf-committers] Cocoa (OSX) help for blenderplayer in OSX

Dalai Felinto dfelinto at gmail.com
Tue Jun 28 02:14:42 CEST 2011


Hi Brecht,

Things seem to be working smoothly now (including video/audio in
blender/blenderplayer).
I'm building with cmake so in the end I have to manually bundle
blenderplayer indeed. But that's a separate discussion.

Thanks a lot :)
Dalai

2011/6/27 Brecht Van Lommel <brechtvanlommel at pandora.be>

> Hi Dalai,
>
> I've fixed these issues now. Note that only scons creates the
> blenderplayer app bundle still, this was never implemented for cmake.
> The player may have been working with the GHOST Carbon backend, but
> the Cocoa one looks like it never worked since it was added.
>
> Brecht.
>
> On Mon, Jun 27, 2011 at 11:31 AM, Dalai Felinto <dfelinto at gmail.com>
> wrote:
> > Hello there,
> >
> > since awhile ago blenderplayer (blender game engine standalone) has not
> > working in OSX [1]. It builds and link fine. The problem is when
> > blenderplayer is launched - it never gets to the main graphic loop (the
> > screen is white and unresponsive) [2].
> >
> > I can help with tests and even debugging. But I have absolute no
> knowledge
> > in OSX/Cocoa specifically. Damien Plisson(Blender OSX maintainer) used to
> > help with BGE OSX issues as well but I haven't seen him in the tracker
> > lately. Damien if you are reading this, please come back ;)
> >
> > Needless to say this is a big turn down for the game engine
> enthusiasts/user
> > base.
> > Thanks,
> > Dalai
> >
> > [1] - I may be delusional here, but I remember it working fine in 2.5x
> > before the Python upgrade to 3.1 (back then I was deploying for OSX 10.5
> but
> > using the darwin-8.x.i386). Some users claim it never worked in 2.5
> though.
> > [2] -
> >
> http://projects.blender.org/tracker/index.php?func=detail&aid=26850&group_id=9&atid=306
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