[Bf-committers] Cocoa (OSX) help for blenderplayer in OSX

Brecht Van Lommel brechtvanlommel at pandora.be
Mon Jun 27 16:39:36 CEST 2011


Hi Dalai,

I've fixed these issues now. Note that only scons creates the
blenderplayer app bundle still, this was never implemented for cmake.
The player may have been working with the GHOST Carbon backend, but
the Cocoa one looks like it never worked since it was added.

Brecht.

On Mon, Jun 27, 2011 at 11:31 AM, Dalai Felinto <dfelinto at gmail.com> wrote:
> Hello there,
>
> since awhile ago blenderplayer (blender game engine standalone) has not
> working in OSX [1]. It builds and link fine. The problem is when
> blenderplayer is launched - it never gets to the main graphic loop (the
> screen is white and unresponsive) [2].
>
> I can help with tests and even debugging. But I have absolute no knowledge
> in OSX/Cocoa specifically. Damien Plisson(Blender OSX maintainer) used to
> help with BGE OSX issues as well but I haven't seen him in the tracker
> lately. Damien if you are reading this, please come back ;)
>
> Needless to say this is a big turn down for the game engine enthusiasts/user
> base.
> Thanks,
> Dalai
>
> [1] - I may be delusional here, but I remember it working fine in 2.5x
> before the Python upgrade to 3.1 (back then I was deploying for OSX 10.5 but
> using the darwin-8.x.i386). Some users claim it never worked in 2.5 though.
> [2] -
> http://projects.blender.org/tracker/index.php?func=detail&aid=26850&group_id=9&atid=306
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