[Bf-committers] FW: Realtime PCF soft shadows support

Yousef Hurfoush bat3a at msn.com
Mon Jun 27 02:41:03 CEST 2011



thanks man, that worked,

> 
> its generated by the datatoc.py utility as such 
> python datatoc.py c:\blendersourcedir\blender\source\blender\gpu\intern\gpu_shader_material.glsl
> 
> 
> ----- Original Message -----
> From: Yousef Hurfoush <bat3a at msn.com>
> To: blender foundation committers <bf-committers at blender.org>
> Cc: 
> Sent: Sunday, June 26, 2011 2:21 AM
> Subject: [Bf-committers] Realtime PCF soft shadows support
> 
> 
> hi all
> 
> this patch is very outdated, i tried to update but i can't hack the gpu_shader_material.glsl.c (will i don't know how it was generated)
> and currently there are no turn-around to get shadows from a texture with alpha transparency, if there are, fell free to guide me !!
> 
> thanks in advance
>                           
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