[Bf-committers] Realtime PCF soft shadows support
Fredrik hansson
fredrikhansson_12345 at yahoo.com
Sun Jun 26 13:17:20 CEST 2011
its generated by the datatoc.py utility as such
python datatoc.py c:\blendersourcedir\blender\source\blender\gpu\intern\gpu_shader_material.glsl
----- Original Message -----
From: Yousef Hurfoush <bat3a at msn.com>
To: blender foundation committers <bf-committers at blender.org>
Cc:
Sent: Sunday, June 26, 2011 2:21 AM
Subject: [Bf-committers] Realtime PCF soft shadows support
hi all
this patch is very outdated, i tried to update but i can't hack the gpu_shader_material.glsl.c (will i don't know how it was generated)
and currently there are no turn-around to get shadows from a texture with alpha transparency, if there are, fell free to guide me !!
thanks in advance
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