[Bf-committers] Smooth shading could be better (compared to C4D)

pete larabell xgl.asyliax at gmail.com
Thu Jun 16 23:53:36 CEST 2011


We'd also need to know if normals are coming over with the .obj or are
they being calculated once inside Blender?

On Thu, Jun 16, 2011 at 3:54 PM, Tom M <letterrip at gmail.com> wrote:
> would be good to provide a few screenshots so people can see what
> blender does and what you would like it to do.
>
> LetterRip
>
> On Thu, Jun 16, 2011 at 12:16 PM, Andreas Galster
> <andreas_galster at hotmail.de> wrote:
>>
>> Today I received a model as an .obj file from Cinema4D to continue working on it, while my workmate is on vacation. It turned out that the smooth shading in Blender highlights/shows shading artifacts due to toplogy (like poles) a lot more than Cinema4D does.
>> Also beveled edges and corners are displayed a lot smoother in C4D. Maybe someone can look into this?
>>
>> Kind regards,
>> Andreas Galster
>>
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