[Bf-committers] Smooth shading could be better (compared to C4D)
Andreas Galster
andreas_galster at hotmail.de
Thu Jun 16 22:16:24 CEST 2011
Today I received a model as an .obj file from Cinema4D to continue working on it, while my workmate is on vacation. It turned out that the smooth shading in Blender highlights/shows shading artifacts due to toplogy (like poles) a lot more than Cinema4D does.
Also beveled edges and corners are displayed a lot smoother in C4D. Maybe someone can look into this?
Kind regards,
Andreas Galster
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