[Bf-committers] Blender developers irc meeting,

michael williamson michaelw at cowtoolsmedia.co.uk
Sun Jun 12 21:13:19 CEST 2011


On 12/06/11 20:05, michael williamson wrote:
> On 12/06/11 19:58, Brecht Van Lommel wrote:
>> Assuming you use those in your scene, GLSL is not going to match the
>> scene lighting well anyway and it's likely to be slow for editing. So
>> I think it's reasonable to not try to match the scene lighting and
>> make some approximations to make it more editing oriented rather than
>> trying to do accurate lighting, instead of trying to match t
> Oh, Ok. For sure, that'd be fine...
>
> I know I like using a couple of hemi lights and a sun but I guess the GL
> lights for solid could meet needs...
>
> It might be an idea to make a bunch of presets for  the  solid GL
> lights  and improve access (rather than having them tucked in prefs),
> but I guess that's a different discussion.... I feel a potential "addon"
> coming on!
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....Although it's nice being able to just spin the sun sometimes!


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