[Bf-committers] Blender developers irc meeting,

michael williamson michaelw at cowtoolsmedia.co.uk
Sun Jun 12 21:05:53 CEST 2011


On 12/06/11 19:58, Brecht Van Lommel wrote:
> Assuming you use those in your scene, GLSL is not going to match the
> scene lighting well anyway and it's likely to be slow for editing. So
> I think it's reasonable to not try to match the scene lighting and
> make some approximations to make it more editing oriented rather than
> trying to do accurate lighting, instead of trying to match t
Oh, Ok. For sure, that'd be fine...

I know I like using a couple of hemi lights and a sun but I guess the GL 
lights for solid could meet needs...

It might be an idea to make a bunch of presets for  the  solid GL 
lights  and improve access (rather than having them tucked in prefs), 
but I guess that's a different discussion.... I feel a potential "addon" 
coming on!


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