[Bf-committers] Syntax Highlighting & Alternate Languages

Sinan Hassani sinan.hassani at gmail.com
Wed Jul 27 06:49:45 CEST 2011


I use GameKit and this feature would be very useful. It would also be 
nice to add HLSL and Cg highlighting in addition to Lua and GLSL. Some 
people are using blender2ogre plugin with GameKit and therefore use the 
Blender text editor to write Ogre materials which might include both 
HLSL and GLSL shaders (using Ogre unified shader mechanism). So syntax 
highlighting of other languages would be very useful.


Sinan


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