[Bf-committers] Syntax Highlighting & Alternate Languages
Kent Mein
mein at cs.umn.edu
Wed Jul 27 05:07:25 CEST 2011
On Jul 26, 2011, at 9:48 PM, Benjamin Tolputt wrote:
> tl;dr:
> -------------
> I would like to add alternate language syntax highlighting to Blender
> (Lua for myself & GLSL for other Blender users at this time). My
> examination of the code indicates no RNA extras are needed and minimal
> code change, but if I make a patch to allow it - will it be accepted by
> the core development team?
It sounds like a good reason to me for it to be included. Assuming it doesn't
create any conflicts, I don't see any reason why this wouldn't be something to
include, unless it has some external library requirements that makes blender
more complicated and or it add's quite a bit to the file size.
If there are conflicts I'm sure they can be worked around.
Kent
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