[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38649] branches/soc-2011-pepper/source/ blender: == RNA Property Updates get called by Animation System now ==

Mitchell Stokes mogurijin at gmail.com
Tue Jul 26 08:45:07 CEST 2011


Okay, it looks like the function was only used for shape key drivers
in the BGE. This patch fixes it:
http://www.pasteall.org/23470/diff

I'm not sure if this is the route you'd want to go though.

Cheers,
Mitchell

On Mon, Jul 25, 2011 at 11:32 PM, Mitchell Stokes <mogurijin at gmail.com> wrote:
> This breaks the game engine since it also used
> BKE_animsys_evaluate_animdata(). G.main isn't very useful as far as
> the BGE is concerned, and I don't know if I have access to a Blender
> scene when BKE_animsys_evaluate_animdata() is called in a few places.
> Could BKE_animsys_evaluate_animdata() be setup to allow for NULL for
> the Scene pointer? Or something along these lines?
>
> Cheers,
> Mitchell
>
> On Sat, Jul 23, 2011 at 9:37 PM, Matt Ebb <matt at mke3.net> wrote:
>> On Sun, Jul 24, 2011 at 2:34 PM, Joshua Leung <aligorith at gmail.com> wrote
>>
>>> Log Message:
>>> -----------
>>> == RNA Property Updates get called by Animation System now ==
>>>
>>
>> Thank you very much!
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>


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