[Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

Matt Ebb matt at mke3.net
Mon Jul 25 01:27:07 CEST 2011


This is probably a bit of a useless comment, but I remember the 2.4x
implementation of orbiting the space navigator always seemed terribly
awkward. That old way was inverted compared to the 3ds max plugin that came
with the 3dconnexion driver, and the 3ds max version always felt much easier
to navigate. So I haven't tried this implementation in blender 2.5 yet, but
if it's the same as the 2.4x version, then I can totally see where Daniel is
coming from. But yeah, an option for this would be best of course!

cheers

Matt


On Mon, Jul 25, 2011 at 9:20 AM, Daniel Salazar - 3Developer.com <
zanqdo at gmail.com> wrote:

> Well be sure to share some of that, maybe I'll suddenly get it :D
> Thanks for the option, will test and report back ASAP. Also the open
> source driver seems much nicer, no need for that annoying window open
> all the time. happy
>
> Daniel Salazar
> 3Developer.com
>
>
>
> On Sun, Jul 24, 2011 at 5:12 PM, Mike Erwin <significant.bit at gmail.com>
> wrote:
> > Daniel Salazar wrote:
> >> Double reading the comments you posted it seems they are talking about
> >> *fly mode*, which as I said works as expected
> >
> > Those comments were about orbit navigation, with some fly-mode
> > sprinkles on top. For the one that mentioned fly mode, I was standing
> > right beside him, so I'm doubly sure! Whatever they're smoking, it
> > seems to be popular.
> >
> >> When you navigate your normal view (not fly mode) you do it in object
> >> space and not in camera space, ie: drag mouse to the left and "camera"
> >> orbits to the right, that is why this mode should really work inverted
> >> as it is right now. It's really what feels natural
> >
> > Ok, you convinced me. I have much respect for your work and
> > professional opinion, so will add the option to orbit in either object
> > or target-camera mode. As for which is the default... we can
> > rock-paper-scissors-lizard-spock for it. The config file workaround
> > would fix this but break all the other parts you say work well. Give
> > me a few minutes...
> >
> > Mike Erwin
> > musician, naturalist, pixel pusher, hacker extraordinaire
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> >
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