[Bf-committers] Help needed! Animation problems for 3D Audio GSoC
neXyon
nexyon at gmail.com
Thu Jul 21 11:34:23 CEST 2011
Hi!
Sorry for the late reply, but I had no internet for 3 days.
Lars: The problem is that the Data API in blender doesn't have such
mutexes and as such isn't thread safe, I guess making blender thread
safe in this way, requires a GSoC project or even more on its own.
Knapp: This is not about interpolation ;-) And why it's not readable?
Imagine a thread accesses a pointer while another thread deletes that
memory?!
Brett: This doesn't change anything regarding the data access.
Sergey: Well yes, the question is whether the main thread can do such a
preprocessing. At least the cache can be updated with the current frame
value once it's reached so that the value is correct at least the second
time you playback after a change (not doing changes between first and
second playback for sure).
Regards
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