[Bf-committers] Help needed! Animation problems for 3D Audio GSoC

Sergey Kurdakov sergey.forum at gmail.com
Wed Jul 20 02:02:29 CEST 2011


Hi,

just general consideration

taking into account your problems,

it looks like making another pass (maybe even few steps )
for animation system with step ahead would
resolve the problem.

so the animation system will work as is, just there will be another
animation system pass
with new ( ahead ) time (as if it is a new frame,or maybe even several
frames, and all  ahead in time )
which will not change anything - just make
step forward and save it as a data which can be pushed to audio subsystem
(which, can, then,
at given current time just interpolate several future and previous points -
linear interpolation for positions
and quaternion interpolation for rotations between  future and past frame ).

as for implementation details - it really require someone who knows how
animation system works to add there
flag to step into future and also output this data.

Regards
Sergey


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