[Bf-committers] For interested fluid coders

Xavier Thomas xavier.thomas.1980 at gmail.com
Tue Jul 19 13:45:46 CEST 2011


The screen space rendering technique seems to be Andrew Young's one and used
by Ian Johnson (Enja) in his Blender OpenCL particles code

http://enja.org
http://andrewfsu.blogspot.com/
http://www.geeks3d.com/20100809/siggraph-2010-screen-space-fluid-rendering-for-games/


2011/7/19 Αντώνης Ρυακιωτάκης <kalast at gmail.com>
>
> http://developer.nvidia.com/content/fluid-simulation-alice-madness-returns
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