[Bf-committers] Windows 2000 build please.

Campbell Barton ideasman42 at gmail.com
Sun Jul 17 10:52:17 CEST 2011


On Sun, Jul 17, 2011 at 10:35 AM, Michael Judd <mike at juddrobotics.com> wrote:
> On 17/07/11 09:38, Stephen Swaney wrote:
>> On Sun, Jul 17, 2011 at 01:05:59AM +0200, Mathias Panzenböck wrote:
>>
>>> On 07/17/2011 12:43 AM, Michael Fox wrote:
>>>> You Couldn't be furthur from the truth, comparing win2k and XP is like
>>>> comparing apples and oranges, they are vastly different internally,
>>>> win2k is 16bit OS winXP in 32Bit, with different calls to different
>>>> systems, may seem the same on the surface but underneith where we work,
>>>> is 2 different worlds. Hence support for win2k was dropped
>>>>
>>> Are you sure you don't confuse Win2k with Win9x/Me? After all Win2k is NT based and the direct
>>> predecessor of XP. (2k = Win NT 5.0, XP = Win NT 5.1)
>> You might want to read what Mike Erwin said earlier in the thread:
>>
>>    The current keyboard code (by jesterking I think) and upcoming 3D
>>    mouse support (by me) both rely on the Windows RawInput API, which
>>    only works on XP or newer. Far as I know, that is the only hard
>>    technical reason blocking a Win2000 build.
>>
>> That sounds like a bit of a show stopper.
>>
> I'm pretty sure the Linux version doesn't rely on the Windows RawInput API.
> Speaking of which, I'm just trying to work out why anyone would be
> running Windows 2K rather than Linux. Has someone implemented a
> distributed Blender rendering engine that runs on botnets? There's a
> good reason right there to maintain the W2K build.

Recently I got blender's GHOST building with SDL, this means theres no
direct dependencies on the windowing system X11/GDI/Cocoa etc...
though I only tested on linux.

so it may be possible to make a windows/sdl build which doesn't have
this limitation.
In cmakes advanced options enable WITH_GHOST_SDL.


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