[Bf-committers] Can we please stop breaking APIs?

Martin Poirier theeth at yahoo.com
Fri Jul 15 15:14:45 CEST 2011


Completely agree with what Diego said.

Also, having the breaking changes in the release notes isn't very useful when working on development builds. Breaking changes should be documented as they are made (and a commit log is not documentation).

Martin

--- On Fri, 7/15/11, Diego B <bdiego at gmail.com> wrote:

> From: Diego B <bdiego at gmail.com>
> Subject: Re: [Bf-committers] Can we please stop breaking APIs?
> To: "bf-blender developers" <bf-committers at blender.org>
> Received: Friday, July 15, 2011, 8:35 AM
> Hello,
> 
> On Fri, Jul 15, 2011 at 3:14 AM, Campbell Barton <ideasman42 at gmail.com>
> wrote:
> > Nope, the api is not stable and probably wont be until
> blender
> > development ceases.
> 
> so.. that mean that the api never will be stable ? because
> blender is
> always in development, like
> any other software.
> 
> At this point, when you already have two version stable,
> you can't say
> "is not stable and probably wont be",
> because you are telling me that the api is just crap.
> 
> We have the same problem here and it's a pain every time
> that you
> break de api, because I have to update
> four or five script... and the problem is that I always now
> about this
> because the user try to run the script
> and get an error...
> 
> SO the thing is that the API is more a library that a
> program and you
> need keep things around and mark
> it as "deprecate" for two version (at least), doing that
> you can keep
> improve the api but at the same time
> you give an option to the user and the process is not so
> painful.
> 
> >
> > Instead we document what changes/breaks between
> releases, and try to
> > keep *reasonably* stable.
> > http://www.blender.org/documentation/blender_python_api_2_58_release/change_log.html
> 
> This is a good idea, but soon or later will fail, if I
> don't remember
> bad Matt point a change the last week
> that break the script and was not in the list...
> 
> The thing is, that if you see a message "This function is
> deprecate
> and will be remove on Blender 2.5X"
> is easy to update things and don't stop the artist from
> work.
> 
> And this is just the "user side", there are server when
> this is use to
> run differents script to build
> scene for render.. so the problem there is bigger..
> 
> The point of all this is "by really reasonably" and put a
> "deprecate
> mark", in some case is a pain
> work with the blender api.
> 
> -
> 
>   Diego
> 
> >
> > As for this change, I didn't think this module was in
> wide use (the
> > buffer part especially),
> > 'bgl' was quickly patched to work with python3, this
> module got left
> > behind with the initial api update/rewrite, still
> needs to be finished
> > porting to py3 (slicing) and only got docs working
> again recently.
> >
> > While I'm not totally against deprecation in some
> cases I suspect
> > you're one of the few people using this part of the
> API.
> >
> > A quick workaround to allow running with both
> versions.
> >
> > ls = buf.to_list() if hasattr(buf, "to_list") else
> getattr(buf, "list")
> >
> > On Fri, Jul 15, 2011 at 1:41 PM, Mitchell Stokes
> <mogurijin at gmail.com>
> wrote:
> >> Hello devs,
> >>
> >> I thought the 2.5 Python API was supposed to be
> considered "stable",
> >> but lo and behold, a recent commit once again
> broke my scripts. The
> >> commit in question changes BGL.Buffer.list to
> BGL.Buffer.to_list()
> >> [1]. Bgui[2] makes use of BGL and is now broken.
> Furthermore, if I fix
> >> Bgui to work with Blender trunk and I release a
> version of Bgui before
> >> Blender 2.59 (which is possible), then Bgui would
> have a requirement
> >> of needing an "in development" version of Blender.
> If we're going to
> >> be changing APIs, can we at least keep old things
> around as
> >> "deprecated" for a release or two?
> >>
> >> [1] http://lists.blender.org/pipermail/bf-blender-cvs/2011-July/037581.html
> >> [2] https://code.google.com/p/bgui/
> >>
> >> Thank you,
> >> Mitchell Stokes
> >> _______________________________________________
> >> Bf-committers mailing list
> >> Bf-committers at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-committers
> >>
> >
> >
> >
> > --
> > - Campbell
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
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