[Bf-committers] Keymap storage & management

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Tue Jul 12 04:16:50 CEST 2011


:D you can always reply to yourself if it's good news

Daniel Salazar
3Developer.com



On Mon, Jul 11, 2011 at 8:16 PM, Martin Poirier <theeth at yahoo.com> wrote:
> The good news is that kmi already have unique ids, so tracking changes per kmi is already possible.
>
> Martin
> PS: I know, replying to myself, bad form.
>
> --- On Mon, 7/11/11, Martin Poirier <theeth at yahoo.com> wrote:
>
>> From: Martin Poirier <theeth at yahoo.com>
>> Subject: Re: [Bf-committers] Keymap storage & management
>> To: "bf-blender developers" <bf-committers at blender.org>
>> Received: Monday, July 11, 2011, 10:14 PM
>> It would be possible to do that too,
>> but the way changes are tracked would have to be made
>> smarter (to be able to track addition, modifications and
>> deletion of keymap items, not just override of keymaps).
>>
>> Martin
>>
>> --- On Mon, 7/11/11, Daniel Salazar - 3Developer.com <zanqdo at gmail.com>
>> wrote:
>>
>> > From: Daniel Salazar - 3Developer.com <zanqdo at gmail.com>
>> > Subject: Re: [Bf-committers] Keymap storage &
>> management
>> > To: "bf-blender developers" <bf-committers at blender.org>
>> > Received: Monday, July 11, 2011, 9:41 PM
>> > Why is it that the entire context
>> > (ie: 3D view global) needs to be
>> > edited to just change one or two keys? This results
>> in
>> > default
>> > (inbuilt) key changes to blender not being propagated
>> to
>> > existing
>> > default .blend, even when the changes don't touch the
>> exact
>> > operator
>> > you changed.
>> >
>> > Wouldn't it be better if you could edit just one
>> hotkey and
>> > leave the
>> > rest default (unedited) even on the same context?
>> >
>> > Daniel Salazar
>> > 3Developer.com
>> >
>> >
>> >
>> > On Mon, Jul 11, 2011 at 4:57 PM, Martin Poirier <theeth at yahoo.com>
>> > wrote:
>> > > They also need to be able to remove entries from
>> > keymaps, not just add entries or overwrite entries.
>> > >
>> > > Martin
>> > >
>> > > --- On Mon, 7/11/11, Matt Ebb <matt at mke3.net>
>> > wrote:
>> > >
>> > >> From: Matt Ebb <matt at mke3.net>
>> > >> Subject: Re: [Bf-committers] Keymap storage
>> &
>> > management
>> > >> To: "bf-blender developers" <bf-committers at blender.org>
>> > >> Received: Monday, July 11, 2011, 6:36 PM
>> > >> On Tue, Jul 12, 2011 at 1:51 AM, Ton
>> > >> Roosendaal <ton at blender.org>
>> > >> wrote:
>> > >>
>> > >> >
>> > >> > - The "Preset" map is not only to mimic
>> other
>> > maps,
>> > >> but can be used
>> > >> > for cases like "2.4 power user map" or
>> > "Optimal Laptop
>> > >> map" as well.
>> > >> > This will be in our distros.
>> > >> >
>> > >>
>> > >> One note: keep in mind for these sort of
>> presets
>> > to work
>> > >> properly, they need
>> > >> to encompass more than  just key bindings -
>> they
>> > also
>> > >> need to control things
>> > >> like zoom and orbit styles, 'release
>> confirm'
>> > setting,
>> > >> etc..
>> > >>
>> > >> cheers
>> > >>
>> > >> Matt
>> > >>
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>> > >>
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