[Bf-committers] Keymap storage & management

Martin Poirier theeth at yahoo.com
Tue Jul 12 04:16:08 CEST 2011


The good news is that kmi already have unique ids, so tracking changes per kmi is already possible.

Martin
PS: I know, replying to myself, bad form.

--- On Mon, 7/11/11, Martin Poirier <theeth at yahoo.com> wrote:

> From: Martin Poirier <theeth at yahoo.com>
> Subject: Re: [Bf-committers] Keymap storage & management
> To: "bf-blender developers" <bf-committers at blender.org>
> Received: Monday, July 11, 2011, 10:14 PM
> It would be possible to do that too,
> but the way changes are tracked would have to be made
> smarter (to be able to track addition, modifications and
> deletion of keymap items, not just override of keymaps).
> 
> Martin
> 
> --- On Mon, 7/11/11, Daniel Salazar - 3Developer.com <zanqdo at gmail.com>
> wrote:
> 
> > From: Daniel Salazar - 3Developer.com <zanqdo at gmail.com>
> > Subject: Re: [Bf-committers] Keymap storage &
> management
> > To: "bf-blender developers" <bf-committers at blender.org>
> > Received: Monday, July 11, 2011, 9:41 PM
> > Why is it that the entire context
> > (ie: 3D view global) needs to be
> > edited to just change one or two keys? This results
> in
> > default
> > (inbuilt) key changes to blender not being propagated
> to
> > existing
> > default .blend, even when the changes don't touch the
> exact
> > operator
> > you changed.
> > 
> > Wouldn't it be better if you could edit just one
> hotkey and
> > leave the
> > rest default (unedited) even on the same context?
> > 
> > Daniel Salazar
> > 3Developer.com
> > 
> > 
> > 
> > On Mon, Jul 11, 2011 at 4:57 PM, Martin Poirier <theeth at yahoo.com>
> > wrote:
> > > They also need to be able to remove entries from
> > keymaps, not just add entries or overwrite entries.
> > >
> > > Martin
> > >
> > > --- On Mon, 7/11/11, Matt Ebb <matt at mke3.net>
> > wrote:
> > >
> > >> From: Matt Ebb <matt at mke3.net>
> > >> Subject: Re: [Bf-committers] Keymap storage
> &
> > management
> > >> To: "bf-blender developers" <bf-committers at blender.org>
> > >> Received: Monday, July 11, 2011, 6:36 PM
> > >> On Tue, Jul 12, 2011 at 1:51 AM, Ton
> > >> Roosendaal <ton at blender.org>
> > >> wrote:
> > >>
> > >> >
> > >> > - The "Preset" map is not only to mimic
> other
> > maps,
> > >> but can be used
> > >> > for cases like "2.4 power user map" or
> > "Optimal Laptop
> > >> map" as well.
> > >> > This will be in our distros.
> > >> >
> > >>
> > >> One note: keep in mind for these sort of
> presets
> > to work
> > >> properly, they need
> > >> to encompass more than  just key bindings -
> they
> > also
> > >> need to control things
> > >> like zoom and orbit styles, 'release
> confirm'
> > setting,
> > >> etc..
> > >>
> > >> cheers
> > >>
> > >> Matt
> > >>
> _______________________________________________
> > >> Bf-committers mailing list
> > >> Bf-committers at blender.org
> > >> http://lists.blender.org/mailman/listinfo/bf-committers
> > >>
> > > _______________________________________________
> > > Bf-committers mailing list
> > > Bf-committers at blender.org
> > > http://lists.blender.org/mailman/listinfo/bf-committers
> > >
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> > 
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
> 


More information about the Bf-committers mailing list