[Bf-committers] Proposal: Untangled delete

Ton Roosendaal ton at blender.org
Mon Jul 11 17:57:09 CEST 2011


Hi,

I'm fine with the functionality, but the naming is confusing... for me  
it is just:
"Delete nodes will reconnect nodes as if deletion was muted".

So it's "delete with reconnect" or so, untangling is really something  
else :)

-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 11 Jul, 2011, at 9:30, j.bakker at atmind.nl wrote:

> When a node is deleted, all links between this node and other nodes  
> are
> also deleted.
>
> There are cases you want to remove the node, and keep the tree  
> intact. we
> could use the mute function to determine how nodes are connected and  
> update
> the tree. Thereby keeping the system working.
> implementation of the mute-function is:
> 1. the first value inputsocket will be used for all value output  
> sockets
> 2. the first vector inputsocket will be used for all vector output  
> sockets
> 3. the first color inputsocket will be used for all color output  
> sockets
>
> I have not seen any other socket types in the mute node.
>
> I added an operation in the space_node called untangle and a macro to
> untangle before delete (mapped it to CTRL-X).
>
> Things to do:
> * Clean up and document the code
> * Add it to the menu of the space_node
>
> see here how it works:
> * http://www.youtube.com/watch?v=EmOevfBhL2Y (clear simple  
> demonstration)
> * http://www.youtube.com/watch?v=o77kcWSmiew (complex node setup)
>
>
>
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