[Bf-committers] Material index

François T. francoistarlier at gmail.com
Mon Jul 4 00:32:13 CEST 2011


cheers on this one ;)

2011/7/3 Daniel Salazar - 3Developer.com <zanqdo at gmail.com>

> That's just great, Mat ID is a most wanted feature
>
> Daniel Salazar
> 3Developer.com
>
>
>
> On Sun, Jul 3, 2011 at 7:14 AM, Jeroen Bakker <j.bakker at atmind.nl> wrote:
> > Hi all,
> >
> > last week I migrated the Material-index from the render branch to trunk
> > and my branch (not yet committed) as I had several request on this
> > feature and got some time when upgrading Ubuntu.
> >
> > For people not knowing what material index is:
> > With material index you can do a specific composite on a specific
> > material (the same way as Object index works).
> >
> > 1. Check "material index" under Scene=>Render layers=>Passes
> > 2. Set "Pass Index" under Material=>Options=>Pass Index
> > 3. In the compositor you can use Mask ID to extract the matte from the
> > Rendered Layer
> >
> > I have a regression file and want to place it with our collection of
> > regression files. Who can point out the location of these files in SVN?
> >
> > Greetings,
> > Jeroen Bakker.
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
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-- 
____________________
François Tarlier
www.francois-tarlier.com
www.linkedin.com/in/francoistarlier


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