[Bf-committers] Material index

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Sun Jul 3 17:04:07 CEST 2011


That's just great, Mat ID is a most wanted feature

Daniel Salazar
3Developer.com



On Sun, Jul 3, 2011 at 7:14 AM, Jeroen Bakker <j.bakker at atmind.nl> wrote:
> Hi all,
>
> last week I migrated the Material-index from the render branch to trunk
> and my branch (not yet committed) as I had several request on this
> feature and got some time when upgrading Ubuntu.
>
> For people not knowing what material index is:
> With material index you can do a specific composite on a specific
> material (the same way as Object index works).
>
> 1. Check "material index" under Scene=>Render layers=>Passes
> 2. Set "Pass Index" under Material=>Options=>Pass Index
> 3. In the compositor you can use Mask ID to extract the matte from the
> Rendered Layer
>
> I have a regression file and want to place it with our collection of
> regression files. Who can point out the location of these files in SVN?
>
> Greetings,
> Jeroen Bakker.
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