[Bf-committers] splitting (off) hair

Jonathan Williamson jonathan at montagestudio.org
Fri Jul 1 14:41:47 CEST 2011


If a system such as the ones Fancois T. just posted and has posted before were to be implemented I would absolutely donate. I can also make sure the campaign is heavily featured on Blender Artists and give it an ad spot on Blender Cookie. 

-- 
Jonathan Williamson

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On Friday, July 1, 2011 at 5:23 AM, François T. wrote:

> and I'll drop those links one more time, since I would donate for this, and
> I bet would not be the only one
> 
> 
> *Super-Helices for Predicting the Dynamics of Natural Hair*
> 
>  - video :
> http://www.lmm.jussieu.fr/~audoly/research/hair06/HairDVDVideoQT.html
>  - paper :
> http://www.lmm.jussieu.fr/~audoly/research/hair06/BA_hair_siggraph06.pdf
> 
> 
> *Predicting Natural Hair Shapes by Solving the Statics of Flexible Rods*
> 
>  - paper :
> http://www-evasion.imag.fr/Publications/2005/BAQLLC05/BertailsElectronicFinalEG.pdf
>  - publication : http://www-evasion.imag.fr/Publications/2005/BAQLLC05/
>  - video 1 :
> http://www-evasion.imag.fr/Publications/2005/BAQLLC05/astaticStrandEG05.mpg
>  - video 2 :
> http://www-evasion.imag.fr/Publications/2005/BAQLLC05/fullModellingEG05.mpg
> 
> 
>  - Basile’s Website : http://www.lmm.jussieu.fr/~audoly/
> 
> 
> 
> 
> 2011/7/1 Christopher Cherrett <ccherrett at openoctave.org (mailto:ccherrett at openoctave.org)>
> 
> > -------- Original Message --------
> > Subject: Re: [Bf-committers] splitting (off) hair
> > From: Lukas Tönne <lukas.toenne at googlemail.com (mailto:lukas.toenne at googlemail.com)>
> > To: bf-blender developers <bf-committers at blender.org (mailto:bf-committers at blender.org)>
> > Date: 07/01/2011 01:54 AM
> > > I'm sorry people, i have given up on hair systems :(
> > > My primary intention was to get the hair code out of the way of
> > > particle development, so i can finish paged buffer implementation and
> > > then continue working on nodes. As it turns out, separating hair code
> > > from particle code is just as much work, if not more, than writing it
> > > from scratch. After all i'm a volunteer like most other coders here,
> > > so as long as nobody pays me for this, i'm not going to waste my time
> > > on it.
> > > 
> > > This means that hair will be either broken or completely missing from
> > > paged particles. Whether or not the new dynamic buffers will make it
> > > into trunk will therefore depend on
> > > 
> > > a) dropping hair support officially (unlikely)
> > > b) finding somebody to voluntarily "fix" the hair systems (i.e. make
> > > it work somehow) or code a new hair system (the latter would be much
> > > preferred, but takes time)
> > > c) raising enough money to get b) done
> > > 
> > > Again, i'm sorry, but it looks like you will have to live with crappy
> > > particles - or use my branch and accept that there is no (more or
> > > less) working hair system.
> > > _______________________________________________
> > > Bf-committers mailing list
> > > Bf-committers at blender.org (mailto:Bf-committers at blender.org)
> > > http://lists.blender.org/mailman/listinfo/bf-committers
> > Why not write up a proposal with some objectives and clearly defined
> > prices to implement it yourself.
> > 
> > Then the community can start to fund raise for it.
> > 
> > Thanks!
> > 
> > --
> > Christopher Cherrett
> > ccherrett at openoctave.org (mailto:ccherrett at openoctave.org)
> > http://www.openoctave.org
> > 
> > _______________________________________________
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> > Bf-committers at blender.org (mailto:Bf-committers at blender.org)
> > http://lists.blender.org/mailman/listinfo/bf-committers
> 
> 
> 
> -- 
> ____________________
> François Tarlier
> www.francois-tarlier.com (http://www.francois-tarlier.com)
> www.linkedin.com/in/francoistarlier (http://www.linkedin.com/in/francoistarlier)
> _______________________________________________
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