[Bf-committers] splitting (off) hair

Alberto Torres kungfoobar at gmail.com
Fri Jul 1 11:46:16 CEST 2011


Hi, I'd gladly donate some money for an improved hair system.


Alberto Torres


2011/7/1 Christopher Cherrett <ccherrett at openoctave.org>:
> -------- Original Message  --------
> Subject: Re: [Bf-committers] splitting (off) hair
> From: Lukas Tönne <lukas.toenne at googlemail.com>
> To: bf-blender developers <bf-committers at blender.org>
> Date: 07/01/2011 01:54 AM
>> I'm sorry people, i have given up on hair systems :(
>> My primary intention was to get the hair code out of the way of
>> particle development, so i can finish paged buffer implementation and
>> then continue working on nodes. As it turns out, separating hair code
>> from particle code is just as much work, if not more, than writing it
>> from scratch. After all i'm a volunteer like most other coders here,
>> so as long as nobody pays me for this, i'm not going to waste my time
>> on it.
>>
>> This means that hair will be either broken or completely missing from
>> paged particles. Whether or not the new dynamic buffers will make it
>> into trunk will therefore depend on
>>
>> a) dropping hair support officially (unlikely)
>> b) finding somebody to voluntarily "fix" the hair systems (i.e. make
>> it work somehow) or code a new hair system (the latter would be much
>> preferred, but takes time)
>> c) raising enough money to get b) done
>>
>> Again, i'm sorry, but it looks like you will have to live with crappy
>> particles - or use my branch and accept that there is no (more or
>> less) working hair system.
>> _______________________________________________
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>> Bf-committers at blender.org
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> Why not write up a proposal with some objectives and clearly defined
> prices to implement it yourself.
>
> Then the community can start to fund raise for it.
>
> Thanks!
>
> --
> Christopher Cherrett
> ccherrett at openoctave.org
> http://www.openoctave.org
>
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