[Bf-committers] splitting (off) hair

Christopher Cherrett ccherrett at openoctave.org
Fri Jul 1 09:57:06 CEST 2011


-------- Original Message  --------
Subject: Re: [Bf-committers] splitting (off) hair
From: Lukas Tönne <lukas.toenne at googlemail.com>
To: bf-blender developers <bf-committers at blender.org>
Date: 07/01/2011 01:54 AM
> I'm sorry people, i have given up on hair systems :(
> My primary intention was to get the hair code out of the way of
> particle development, so i can finish paged buffer implementation and
> then continue working on nodes. As it turns out, separating hair code
> from particle code is just as much work, if not more, than writing it
> from scratch. After all i'm a volunteer like most other coders here,
> so as long as nobody pays me for this, i'm not going to waste my time
> on it.
>
> This means that hair will be either broken or completely missing from
> paged particles. Whether or not the new dynamic buffers will make it
> into trunk will therefore depend on
>
> a) dropping hair support officially (unlikely)
> b) finding somebody to voluntarily "fix" the hair systems (i.e. make
> it work somehow) or code a new hair system (the latter would be much
> preferred, but takes time)
> c) raising enough money to get b) done
>
> Again, i'm sorry, but it looks like you will have to live with crappy
> particles - or use my branch and accept that there is no (more or
> less) working hair system.
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
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Why not write up a proposal with some objectives and clearly defined
prices to implement it yourself.

Then the community can start to fund raise for it.

Thanks!

-- 
Christopher Cherrett
ccherrett at openoctave.org
http://www.openoctave.org



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