[Bf-committers] Big bug in bone edit mode

Dan Eicher dan at trollwerks.org
Mon Jan 31 23:29:36 CET 2011


On Mon, Jan 31, 2011 at 7:51 AM, Tobias Oelgarte
<tobias.oelgarte at googlemail.com> wrote:
> As i was build a rig i noticed that my bones where off position. I fixed
> it and after some time they where off again. Nothing unusual you would
> say. But this happens when you switch between edit and posemode. The
> current pose affects the bone locations in edit mode, surely destroying
> your rig after some time.
>
> I posted a more complete explanation (with pictures and example file) at
> blenderartist.org so you can have a look at it.
>
> * http://blenderartists.org/forum/showthread.php?t=208460
>
> Greetings from
> Tobias Oelgarte
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> Bf-committers at blender.org
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>

This is a known (and quite annoying) issue, stems from the calculation
of the bone roll angles and float rounding (im)precision.

And, yes, it does destroy rigs...

Dan


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