[Bf-committers] Default for Raytracer Instancing

Randall Rickert randall at rickert-digital.com
Sun Jan 30 19:00:51 CET 2011


When I read the post about instancing being off by default, I was in the
middle of a big project with raytracing and lots of instancing. I can
turn on instancing to save some rendering time, right?

Wrong! Turning on instancing gave me longer render times, and it also
made a small but visible difference in final gather. This is just the
first file I tried rendering with instancing turned on, and I have not
tried with other projects yet. Definitely not a large enough sampling to
draw broad conclusions, but maybe turning it on by default is not such a
simple answer after all.

-Randall

> On 21 January 2011 10:39, Daniel Salazar - 3Developer.com
> <zanqdo at gmail.com>wrote:
> 
> > There's an option in the Performance panel in Render Properties called
> > Instances, it allows the raytracer to memory instance all duplis, IMO
> > this option should be on by default (if optional at all) since, from
> > talking to Jaguarandy some time ago, it should not bring any problems
> > or speed increase in any case, to the contrary, the speed and memory
> > usage when using duplis gets much better. Also sadly many people
> > ignore this setting so they don't benefit from it.
> >
> > cheers
> >
> > Daniel Salazar
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >




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