[Bf-committers] Volume Rendering Updates

raulf at info.upr.edu.cu raulf at info.upr.edu.cu
Mon Jan 24 18:32:37 CET 2011


Hi Aurel :)

Improvements are allways wellcome, thanks!

> I have written a documentation back then, which is full of other
> details of the related project and a more general discussion on volume
> rendering. But in the volume rendering section, there should be a good
> explanation of my work:
> http://atommuell.mum.jku.at/~aurel/VolumeScatteringSimulation.pdf
>
> Again, it's really not an advanced multiple scattering technique,
> actually quite simple stuff. At the end of the document there are also
> some more formal tests, which proof the correctness of the single
> scattering implementation by comparing it to analytically solved
> scenes.

I must say, is an excelnt paper, I enjoyed a lot reading it, congrats!
the technique may seems simple but is correct so is a nice adition to our
model... go for it :)

Cheers
Farsthary



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