[Bf-committers] color wheel upside down

Sean Olson seanolson at gmail.com
Tue Jan 18 18:04:17 CET 2011


Would it be possible to make the color wheel rotateable/mirrored via a
modifier key?  Then all preferences could be had.

On Tuesday, January 18, 2011, Xavier Thomas
<xavier.thomas.1980 at gmail.com> wrote:
> The color wheels are HSV, there is no standrad way to represent them but
> using some of the more commom math/trigo rules:
> a Hue of 0º (Red should be on the +X axis) and rotaion go in the
> trigonometric sense (conterclock wise)
>
> Scopes have nothing to do with this:
> Colorwheels are represented in HSV space with HS beeing used as polar
> coordinates
> Vectorscope is in YUV sapce with UV beeing used as cartesian coordinates
>
>
> Xavier
>
>
> 2011/1/18 Troy Sobotka <troy.sobotka at gmail.com>
>
>> > Look at Blender ones, the red is at the bottom, while all in that page
>> > put it at the top or the right side, following typical starts for
>> > clocks or angles (resp.). That is what he is pointing, that Blender is
>> > yet another style with hard to explain "0 points down".
>>
>> As opposed to 0 being lower left or middle right?
>>
>> There certainly is no such thing as a standard here from what research
>> is available.
>>
>> > And if the video scopes do something else as he pointed, that is
>> > really bad, because it is inconsistent with itself and only causes
>> > headaches.
>>
>> Agree. Xat and Matt would be able to help on the reasoning behind the
>> scopes.
>>
>> Unifying the wheel orientations for internal consistency makes solid
>> design sense.
>>
>> As to models to follow, it comes down to audience. If the audience is
>> a grading specialist, probably following Resolve or Lustre makes
>> sense.
>>
>> Just throwing it out there...
>>
>> Lustre:
>> http://download.autodesk.com/us/systemdocs/help/2010/Lustre2010/help/images/MED/Lustre/Help/English/primary_colour_grading/ink_svg/PR_lin.png
>> Avid:
>> http://digitalfilms.files.wordpress.com/2010/03/blg_wheels_avid_1.jpg
>> Davinci Resolve:
>> http://www.digitalcontentproducer.com/mag/510MIL_BetaSight-daVinci1.jpg
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