[Bf-committers] color wheel upside down

Troy Sobotka troy.sobotka at gmail.com
Tue Jan 18 06:09:00 CET 2011


> Look at Blender ones, the red is at the bottom, while all in that page
> put it at the top or the right side, following typical starts for
> clocks or angles (resp.). That is what he is pointing, that Blender is
> yet another style with hard to explain "0 points down".

As opposed to 0 being lower left or middle right?

There certainly is no such thing as a standard here from what research
is available.

> And if the video scopes do something else as he pointed, that is
> really bad, because it is inconsistent with itself and only causes
> headaches.

Agree. Xat and Matt would be able to help on the reasoning behind the scopes.

Unifying the wheel orientations for internal consistency makes solid
design sense.

As to models to follow, it comes down to audience. If the audience is
a grading specialist, probably following Resolve or Lustre makes
sense.

Just throwing it out there...

Lustre: http://download.autodesk.com/us/systemdocs/help/2010/Lustre2010/help/images/MED/Lustre/Help/English/primary_colour_grading/ink_svg/PR_lin.png
Avid: http://digitalfilms.files.wordpress.com/2010/03/blg_wheels_avid_1.jpg
Davinci Resolve:
http://www.digitalcontentproducer.com/mag/510MIL_BetaSight-daVinci1.jpg


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