[Bf-committers] color wheel upside down

GSR gsr.b3d at infernal-iceberg.com
Tue Jan 18 05:12:28 CET 2011


Hi,
troy.sobotka at gmail.com (2011-01-17 at 1952.47 -0800):
> > Would it be possible to display the color wheels "correctly" ? I actually
> > don't know if there is a correct or wrong way, I guess not, but to me it is
> > upside down.
> 
> Which one is correct?
> 
> http://www.willrosecrans.com/blog/2010/09/color-wheels/

Look at Blender ones, the red is at the bottom, while all in that page
put it at the top or the right side, following typical starts for
clocks or angles (resp.). That is what he is pointing, that Blender is
yet another style with hard to explain "0 points down". If anybody
knows the vital reason to do it, better document it ASAP.

And if the video scopes do something else as he pointed, that is
really bad, because it is inconsistent with itself and only causes
headaches. One of the two will have to change, that has no way to be
reasoned.

GSR
 


More information about the Bf-committers mailing list