[Bf-committers] Proposal: Blender OpenCL compositor

Vilem Novak pildanovak at post.cz
Sat Jan 15 22:07:55 CET 2011


Maybe an interesting comparison could be smalluxGPU, since it has both cpu only and cpu-opencl enabled, so you can compare performance on cpu with both ways with getting similar results, although in raytracing.

> ------------ Původní zpráva ------------
> Od: Matt Ebb <matt at mke3.net>
> Předmět: Re: [Bf-committers] Proposal: Blender OpenCL compositor
> Datum: 15.1.2011 08:19:25
> ----------------------------------------
> Thanks, Jeroen.
> 
> On Sat, Jan 15, 2011 at 6:04 PM, Jeroen Bakker <j.bakker at atmind.nl> wrote:
> Farms
> > are already being migrated to OpenCL farms. As they are cheaper in
> > hardware costs.
> >
> > BTW. renderfarm.fi should be capable of running OpenCL as this is
> > proposal is implemented!
> 
> While I can believe that there will be dedicated online farms set up
> for this sort of thing I was more referring to farms in animation
> studios, most of which are not designed around GPU power - now, and
> nor probably for a while in the future. Even imagining if in the
> future blender uses openCL heavily, if a studio has not designed a
> farm specifically for blender (which is quite rare), CPU performance
> will continue to be very important. I'm curious how openCL translates
> to CPU multiprocessing performance, especially in comparison with
> using something like blender's existing pthread wrapper.
> 
> cheers,
> 
> Matt
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
> 
> 
> 


More information about the Bf-committers mailing list