[Bf-committers] Proposal: Blender OpenCL compositor

(Ry)akiotakis (An)tonis kalast at gmail.com
Sat Jan 15 15:55:12 CET 2011


On 15 January 2011 09:19, Matt Ebb <matt at mke3.net> wrote:
> Thanks, Jeroen.
>
> On Sat, Jan 15, 2011 at 6:04 PM, Jeroen Bakker <j.bakker at atmind.nl> wrote:
> Farms
>> are already being migrated to OpenCL farms. As they are cheaper in
>> hardware costs.
>>
>> BTW. renderfarm.fi should be capable of running OpenCL as this is
>> proposal is implemented!
>
> While I can believe that there will be dedicated online farms set up
> for this sort of thing I was more referring to farms in animation
> studios, most of which are not designed around GPU power - now, and
> nor probably for a while in the future. Even imagining if in the
> future blender uses openCL heavily, if a studio has not designed a
> farm specifically for blender (which is quite rare), CPU performance
> will continue to be very important. I'm curious how openCL translates
> to CPU multiprocessing performance, especially in comparison with
> using something like blender's existing pthread wrapper.
>
> cheers,
>
> Matt
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I have to disagree on that. Almost every 'serious' user today has an
OpenCL capable GPU and they can benefit from an OpenCL implementation.
Besides OpenCL allows for utilization of both CPU and GPU at the same
time. It's not as if it sets a restriction on CPUs.


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