[Bf-committers] Proposal: Blender OpenCL compositor

Mike Pan mike.c.pan at gmail.com
Sat Jan 15 01:02:34 CET 2011


>From a user's perspective, it seems a few node (blur, defocus, vector blur)
is responsible for over 90% of the node-compositing time in a real
production, accelerating these will probably have a far larger impact/effort
ratio than overhauling the entire framework.

also, sorry about the LinkedIn spam earlier today.

-mike pan


On Fri, Jan 14, 2011 at 11:27 AM, Roger Wickes From IPhone <
rogerwickes at yahoo.com> wrote:

> And next gen cpus are incorporating the arch from what i read
>
> Sent from my iPhone
>
> On Jan 14, 2011, at 8:17 AM, Xavier Thomas <xavier.thomas.1980 at gmail.com>
> wrote:
>
> > Beside, OpenCL does not specially mean GPU. OpenCL can be executed by CPU
> > and even be accelerated by multiple CPU/Cores
> >
> > 2011/1/14 Knapp <magick.crow at gmail.com>
> >
> >>> While some of the GPU based stuff nowadays looks very spectacular, I
> >>> personally still feel hesitant - I don't think CPUs (and especially
> >>> multiprocessing) should be left by the wayside. Not only due to the
> >>> increasing prevalence of multicore systems nowadays, but also for
> >>> render farms, which are very largely CPU based.
> >>>
> >>> cheers
> >>>
> >>> Matt
> >>
> >> Yes, but for how long will that remain true??
> >>
> http://www.tomshardware.com/news/nvda-china-super-computer-gpu,11545.html
> >>
> >> Douglas E Knapp
> >>
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> >> with open source software!
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> >>
> >> Massage in Gelsenkirchen-Buer:
> >> http://douglas.bespin.org/tcm/ztab1.htm
> >> Please link to me and trade links with me!
> >>
> >> Open Source Sci-Fi mmoRPG Game project.
> >> http://sf-journey-creations.wikispot.org/Front_Page
> >> http://code.google.com/p/perspectiveproject/
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