[Bf-committers] Decimation / Surface Simplifier...

Sergey Kurdakov sergey.forum at gmail.com
Tue Jan 11 10:21:23 CET 2011


Hi Pete,

cannot resist, but if there are several algorithms, then
simplification can and should be combined with
quad remeshing - as it is in the same domain
see
https://svn.blender.org/svnroot/bf-blender/branches/soc-2010-rohith291991/
- the author promised add something more (he estimated two weeks more
time to be spent), but did not, but still code should be fairly
usable, then take a look at paper

http://openflipper.org/uploads/media/bommes_zimmer_2009_siggraph_01.pdf
and also code used to perform things
http://openflipper.org/index.php?id=271#c2029

in case you can pick this together with Jaevixa's simplifier that will be great.

as for OpenCL - seems both Nvidia
http://developer.nvidia.com/object/cuda_3_2_downloads.html and AMD (
announced but never seen ) moves in a direction so you can use plain C
at GPU.

Overall - rule of thumbs - features first, optimization next.
While asm/OpenCL might be beneficial - that can be added when the
whole concept is tested and integrated into designers workflow.

Regards
Sergey


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