[Bf-committers] bump mapping - white is down & black is up???

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Fri Feb 25 23:03:20 CET 2011

Kinda irrelevant imo since its so easy to invert, maybe if someone can
demonstrate that the mayority of other software does it the other way
then you'd have a point since it would simplify sharing from one
software to another.. a tiny bit


Daniel Salazar

2011/2/25 Jolly Charlie <charlie.jolly at ntlworld.com>:
> I certainly think that it would be preferable to have this changed,
> especially when the displace modifier works the opposite way.
> I noticed this when porting the old tile texture to 2.5
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