[Bf-committers] normal maps, red/green channel inverted

Morten Mikkelsen mikkelsen7 at gmail.com
Tue Feb 22 21:26:23 CET 2011


>
> >Make it standard please, nmaps are something that you usually share
> >between softwares. no point in forcing headaches to users
>
> >Daniel Salazar
>

May your first born be a son and may your harvest be plentiful!! :)
I could not agree more. That's exactly why this patch needs to go in asap.
Normal maps are indeed typically exported between tools.













>
>
> 2011/2/22 Knapp <magick.crow at gmail.com>:
> > Just provide an external tool or add-on to fix the files. Perhaps pop up
> a
> > warning: this file has a broken bump-map, run XXX to fix it.
> >
> > On Tue, Feb 22, 2011 at 7:45 PM, Thomas Dinges <blender at dingto.de>
> wrote:
> >
> >> I wouldn't do a hackish button either, if it works correct as in 2.49
> >> it's fine and all we need.
> >>
> >> Am 22.02.2011 19:33, schrieb Ton Roosendaal:
> >> > Hi all,
> >> >
> >> > The situation is worse apparently; up to Blender 2.49 the normal maps
> >> > were fine, but the "newbump" patch in 2.51 made red channel become
> >> > badly inverted.
> >> >
> >> > Having it work like in 2.49 is of course correct. Brings up the
> >> > question if we should provide a hackish button to support bad normal
> >> > maps created in the alpha/beta period.
> >> >
> >> > Morton's&  Mario's proposal is to not do this. I agree, it only makes
> >> > UI uglier... :)
> >> >
> >> > -Ton-
> >> >
> >> >
> ------------------------------------------------------------------------
> >> > Ton Roosendaal  Blender Foundation   ton at blender.org
> www.blender.org
> >> > Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The
> Netherlands
> >> >
> >> > On 20 Feb, 2011, at 14:45, Dalai Felinto wrote:
> >> >
> >> >> Instead of "old Blender Normal maps" couldn't it be "invert color
> >> >> channels [tooltip: old Blender Normal Maps - invert red/green
> >> >> channels"? Or Blender was really the only software out there using
> >> >> those inverted?
> >> >>
> >> >> I remember this being discussed a while ago (1year or +) but don't
> >> >> remember what was the outcome of it.
> >> >>
> >> >> --
> >> >> Dalai
> >> >>
> >> >> 2011/2/20 Ton Roosendaal<ton at blender.org>:
> >> >>> Hi,
> >> >>>
> >> >>> I think Carsten's proposal is the nicest way, even when a bit
> "ugly".
> >> >>> We can add a version patch in .blend files that sets this button
> >> >>> active for all old .blends, but not active for newly created
> >> >>> textures.
> >> >>>
> >> >>> -Ton-
> >> >>>
> >> >>>
> >> ------------------------------------------------------------------------
> >> >>> Ton Roosendaal  Blender Foundation   ton at blender.org
> >> www.blender.org
> >> >>> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The
> >> >>> Netherlands
> >> >>>
> >> >>> On 19 Feb, 2011, at 23:47, Carsten Wartmann wrote:
> >> >>>
> >> >>>> Am 19.02.2011 23:08, schrieb Dalai Felinto:
> >> >>>>> I wonder if instead of a commandline it would be possible to do
> >> >>>>> this
> >> >>>>> conversion with Python. I'm not sure of the current status of bpy
> >> >>>>> for
> >> >>>>> image handling, but it would be neat to have an addon for that.
> >> >>>> My idea was having a Button inside the Texture Context, Image Tab
> >> >>>> (beneath the Normal Map Button) to use "old Blender Normal maps".
> >> >>>>
> >> >>>> Carsten
> >> >>>> --
> >> >>>> Carsten Wartmann: Autor - Dozent - 3D - Grafik
> >> >>>> Homepage:         http://blenderbuch.de/
> >> >>>> Das Blender-Buch: http://blenderbuch.de/redirect.html
> >> >>>> _______________________________________________
> >> >>>> Bf-committers mailing list
> >> >>>> Bf-committers at blender.org
> >> >>>> http://lists.blender.org/mailman/listinfo/bf-committers
> >> >>> _______________________________________________
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> >> >>> http://lists.blender.org/mailman/listinfo/bf-committers
> >> >>>
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> >> >>
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> >
> >
> >
> > --
> > Douglas E Knapp
> >
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