[Bf-committers] normal maps, red/green channel inverted

Thomas Dinges blender at dingto.de
Tue Feb 22 19:45:27 CET 2011


I wouldn't do a hackish button either, if it works correct as in 2.49 
it's fine and all we need.

Am 22.02.2011 19:33, schrieb Ton Roosendaal:
> Hi all,
>
> The situation is worse apparently; up to Blender 2.49 the normal maps
> were fine, but the "newbump" patch in 2.51 made red channel become
> badly inverted.
>
> Having it work like in 2.49 is of course correct. Brings up the
> question if we should provide a hackish button to support bad normal
> maps created in the alpha/beta period.
>
> Morton's&  Mario's proposal is to not do this. I agree, it only makes
> UI uglier... :)
>
> -Ton-
>
> ------------------------------------------------------------------------
> Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>
> On 20 Feb, 2011, at 14:45, Dalai Felinto wrote:
>
>> Instead of "old Blender Normal maps" couldn't it be "invert color
>> channels [tooltip: old Blender Normal Maps - invert red/green
>> channels"? Or Blender was really the only software out there using
>> those inverted?
>>
>> I remember this being discussed a while ago (1year or +) but don't
>> remember what was the outcome of it.
>>
>> --
>> Dalai
>>
>> 2011/2/20 Ton Roosendaal<ton at blender.org>:
>>> Hi,
>>>
>>> I think Carsten's proposal is the nicest way, even when a bit "ugly".
>>> We can add a version patch in .blend files that sets this button
>>> active for all old .blends, but not active for newly created
>>> textures.
>>>
>>> -Ton-
>>>
>>> ------------------------------------------------------------------------
>>> Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
>>> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The
>>> Netherlands
>>>
>>> On 19 Feb, 2011, at 23:47, Carsten Wartmann wrote:
>>>
>>>> Am 19.02.2011 23:08, schrieb Dalai Felinto:
>>>>> I wonder if instead of a commandline it would be possible to do
>>>>> this
>>>>> conversion with Python. I'm not sure of the current status of bpy
>>>>> for
>>>>> image handling, but it would be neat to have an addon for that.
>>>> My idea was having a Button inside the Texture Context, Image Tab
>>>> (beneath the Normal Map Button) to use "old Blender Normal maps".
>>>>
>>>> Carsten
>>>> --
>>>> Carsten Wartmann: Autor - Dozent - 3D - Grafik
>>>> Homepage:         http://blenderbuch.de/
>>>> Das Blender-Buch: http://blenderbuch.de/redirect.html
>>>> _______________________________________________
>>>> Bf-committers mailing list
>>>> Bf-committers at blender.org
>>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>> _______________________________________________
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers



More information about the Bf-committers mailing list