[Bf-committers] normal maps, red/green channel inverted

Ton Roosendaal ton at blender.org
Sun Feb 20 14:40:28 CET 2011


I think Carsten's proposal is the nicest way, even when a bit "ugly".
We can add a version patch in .blend files that sets this button  
active for all old .blends, but not active for newly created textures.


Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 19 Feb, 2011, at 23:47, Carsten Wartmann wrote:

> Am 19.02.2011 23:08, schrieb Dalai Felinto:
>> I wonder if instead of a commandline it would be possible to do this
>> conversion with Python. I'm not sure of the current status of bpy for
>> image handling, but it would be neat to have an addon for that.
> My idea was having a Button inside the Texture Context, Image Tab
> (beneath the Normal Map Button) to use "old Blender Normal maps".
> Carsten
> -- 
> Carsten Wartmann: Autor - Dozent - 3D - Grafik
> Homepage:         http://blenderbuch.de/
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