[Bf-committers] normal maps, red/green channel inverted

Ton Roosendaal ton at blender.org
Sun Feb 20 14:40:28 CET 2011


Hi,

I think Carsten's proposal is the nicest way, even when a bit "ugly".
We can add a version patch in .blend files that sets this button  
active for all old .blends, but not active for newly created textures.

-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 19 Feb, 2011, at 23:47, Carsten Wartmann wrote:

> Am 19.02.2011 23:08, schrieb Dalai Felinto:
>> I wonder if instead of a commandline it would be possible to do this
>> conversion with Python. I'm not sure of the current status of bpy for
>> image handling, but it would be neat to have an addon for that.
>
> My idea was having a Button inside the Texture Context, Image Tab
> (beneath the Normal Map Button) to use "old Blender Normal maps".
>
> Carsten
> -- 
> Carsten Wartmann: Autor - Dozent - 3D - Grafik
> Homepage:         http://blenderbuch.de/
> Das Blender-Buch: http://blenderbuch.de/redirect.html
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