[Bf-committers] normal maps, red/green channel inverted

Dalai Felinto dfelinto at gmail.com
Sat Feb 19 23:08:55 CET 2011


I wonder if instead of a commandline it would be possible to do this
conversion with Python. I'm not sure of the current status of bpy for
image handling, but it would be neat to have an addon for that.

my 2 cents,
Dalai

2011/2/19 Morten Mikkelsen <mikkelsen7 at gmail.com>:
>>This does mean that old scenes render incorrect? Just to clarify. Or
>>will there be some "compatibility switch"?
>
> Mario (lmg) suggests we'll throw in a commandline for how to do batch
> convert in image magic.
> The inversion we're talking about corresponds to ctrl+i in photoshop btw.
> It's essentially (in 8 bit): val_new = 255 - val_cur; applied to red and
> green.
>
> This will make the normals stored in the map  correspond to tangent space
> generated
> from the geometry we actually export in all of our exporters.
>
> Like I said since we have already done an overhaul on how normal maps work
> to get them to work properly
> and support mirroring, face/face verts order-independence, welding
> independence etc. We might as well be sure to get it right now.
> Seems like now or never, And this is a small adjustment on the change that
> is already in anyway.
>
> Cheers,
>
> Morten.
>
>
>
>
>
>
> On Sat, Feb 19, 2011 at 7:51 AM, Carsten Wartmann <cw at blenderbuch.de> wrote:
>
>> Am 19.02.2011 16:22, schrieb Morten Mikkelsen:
>> > Hi all,
>> >
>> > Blender is exporting normal maps with red and green channel inverted
>> > relative to the geometry we actually export with our exporters
>> > and I would very much like to fix this. This would make blender export
>> > normal maps which are very similar to most tools out there and it would
>> make
>> > sense to people trying to use them in their own engines.
>>
>> Good!
>>
>> > It will be different from maps baked with blender previously but then
>> that
>>
>> This does mean that old scenes render incorrect? Just to clarify. Or
>> will there be some "compatibility switch"?
>>
>> Carsten
>>
>> > Kaito has asked me to ask you guys if you are ok with it?
>>
>> Who's that guy hanging around there all the time? ;-)
>>
>> --
>> Carsten Wartmann: Autor - Dozent - 3D - Grafik
>> Homepage:         http://blenderbuch.de/
>> Das Blender-Buch: http://blenderbuch.de/redirect.html
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